New Technologies
School SEK – Pacífico
SEK Pacífco International School adopts a educational vision based on the STEAM approach, an innovative prototype that includes Science, Technology, Engineering, Arts and Mathematics in the teach-learn process. The aim of this approach is to develop interdisciplinary skills that prepare students for confronting the challenges of this century. Promoting the creativity, we motivate students to research and solve problems both in academic sphere and their daily life, promoting an active and outstanding learning for their circles.
Since the entry (admission) to our School, our students use a variety of technological tools adapted to each subject and learning circumstances. Every classroom is provided with computers and projectors, that complement teaching and reinforce the interaction with educational contents. These practices allow us get closer to current technological progress of the world, where the education must change and adapt to demands of digital age.
In our facilities, we have numerous areas designed for promoting the whole development of the students. Virtual Classroom and Library provide access to computers and IPads for educational activities. Furthermore, we have a radio-tv studio that promotes expression in several areas, and a Auditorium, an ideal place for cultural activities such as drama, film, music, dance, talks and seminar.
Since early education to first years of the Primary Education, we introduce the LEGO Six Bricks strategy for developing algorithmic and mathematical skills, patterns and work in teams. We also use Bee-Bots, programmable robots that help with the orientation and organization of ideas and action sequences, linking iPads for getting used to students with technology at a young age.
We continue studying in more detail in Elementary School various apps and technological tools as Canva, Classroom Screen, computers, TV and iPads, in order to foster an interactive learning.
In the last years the Primary education and the first years of High School, we focus in developing computer mentality skills, ability to solve tech problems and work in teams. The students learn to program with tools like Scratch (block-based visual programming language) Arduino (code programming language) Tinkercad (3d modeling program and digital circuits) and 3D printer, besides explore new concepts of electronic circuits and robotics with Arduino.
We also use gamification platforms as Minecraft Education, tools of augmented reality and virtual reality as MyWEBar and CoSpaces, and other resources like Mblock (programmable robot), LEGO Spike (extracurricular robotic activity) and the Google Suite.
In order to continue this learning, we have a robotic classroom fully equipped for extracurricular workshops of this area, where students learn with LEGO Education. In this workshops, students use LEGO Wedo 2.0 and LEGO Spike Essentials and Prime, they program and build robots from the beginning , this allow them understand the complexity and structure of the work with hubs. This learning prepare them for participating in competitions as the LEGO League, where they confront to students from another schools and show their skills in robotics and creativity.